Fix particle sizes, and add tools for comparing renderers
Particles: Direct3D 9's size limit evidently isn't the documented 64 pixels; unclamped (up to 2048) they match the client's renderer. A compare view shows the left half's scene over the right half, both renderers side by side; %TEMP%\t5de-renderer-view.txt switches views and %TEMP%\t5de-renderer-shaders\fixed_function.hlsl replaces the shaders while the client runs. The renderer process runs from a copy, so the program can be replaced meanwhile. The adapter recognizes only the textures and buffers it made (others reach the client renderer unchanged) and logs the others and render targets. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -67,6 +67,8 @@ private:
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imvu::SharedPtr<imvu::PiRenderEngine> inner_;
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std::shared_ptr<Recorder> recorder_;
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std::uint64_t frames_ = 0;
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int foreignLogged_ = 0; // diagnostics: textures the client renderer made, render targets
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};
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} // namespace t5de
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