3 Commits
Author SHA1 Message Date
dhkatzandClaude Opus 5.5 065c7e9300 Never make the client wait for drawing, or hold up its steps
CI / build (push) Successful in 1m15s
The renderer process now takes each view's chunks on a thread of its own as
they come, and draws the newest frame on its main thread: the client no longer
waits for the previous frame to be drawn (on a VM, 22 of a frame's 25 ms).

The adapter records the client's steps (SceneViewer::step, by replacing its
entry in the exported IFrameListener vtable, after checking it), and the frame
pacer doesn't ask for a frame that wouldn't end before the next step is due: a
late step made the client catch up two at once, which showed as hitches. While
the renderer process covers the view, the client's renderer doesn't begin or
present frames, which could wait for the display.

The engine's stats now include the time in the client renderer's methods.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 21:30:46 -07:00
dhkatzandClaude Opus 5.5 399d934a08 Pace all frames to the frame rate, at best effort
CI / build (push) Successful in 32s
The pacer counted only its own frames, so the client's 30 came on top (60 gave
about 80), and it added no frames at all when the rate was out of reach. It now
asks for a window's next frame once the interval since its last frame began has
passed, and the client has had a third of a frame's time idle: all frames
within the rate, and as many as the client can draw when it can't reach it.

The engine's stats also break a frame's time down: sending to the renderer
process, bytes sent, buffer updates.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 21:16:22 -07:00
dhkatzandClaude Opus 5.5 05a7be5d41 Ask the client for frames between its steps
CI / build (push) Successful in 1m31s
The frame pacer repaints the client's 3D windows at the user's frame rate
(HKCU\Software\T5DE\Graphics\FrameRate: 30, the default, adds nothing; 60, 120,
240, 360; 0 uncapped), so the client draws frames between its 30-per-second
steps. Only when affordable: a window is asked once its last frame is drawn,
and only if its frames take under three quarters of the interval; uncapped,
the client is left idle a third of a frame between frames. The engine's stats
now log frames per second.

The extra frames show the same scene for now.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 20:38:31 -07:00