Commit Graph
3 Commits
Author SHA1 Message Date
dhkatzandClaude Opus 5.5 9a7d7d2908 Add the renderer process
The renderer becomes two programs: the adapter (t5deRenderEngine.dll, 32-bit, in IMVU's process) and a 64-bit renderer process (t5de-renderer.exe) drawing with Diligent Engine, fetched with FetchContent and pinned. For now a spike: the adapter starts the renderer process for each engine and signals each frame through a shared memory channel, and the renderer process draws a box into a child window in the client's 3D view.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 05:17:03 -07:00
dhkatzandClaude Opus 5.5 3c28a8794b Wrap IMVU's Direct3D renderer in the pass-through
IMVU's OpenGL renderer needs a real graphics driver; Direct3D also runs on Windows' basic display driver and is what most players use. The log can now be read while the client runs. Verified in rooms: every call goes through.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 04:28:26 -07:00
dhkatzandClaude Opus 5.5 dc643d271b Add a pass-through renderer plugin
t5deRenderEngine.dll implements IMVU Classic's renderer plugin interface by wrapping IMVU's own OpenGL renderer, and logs what each frame calls, to prove our declarations of the interface. Built with CMake presets for 32-bit MSVC; docs/interface.md has the findings.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 03:31:00 -07:00