The renderer becomes two programs: the adapter (t5deRenderEngine.dll, 32-bit, in IMVU's process) and a 64-bit renderer process (t5de-renderer.exe) drawing with Diligent Engine, fetched with FetchContent and pinned. For now a spike: the adapter starts the renderer process for each engine and signals each frame through a shared memory channel, and the renderer process draws a box into a child window in the client's 3D view.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
t5deRenderEngine.dll implements IMVU Classic's renderer plugin interface by wrapping IMVU's own OpenGL renderer, and logs what each frame calls, to prove our declarations of the interface. Built with CMake presets for 32-bit MSVC; docs/interface.md has the findings.
Co-Authored-By: Claude Opus 5.5 <[email protected]>