2 Commits
Author SHA1 Message Date
dhkatzandClaude Opus 5.5 42fc55cb91 Draw the client's scene in the renderer process
The adapter records everything the client draws (state, transforms, lights, fog, textures and buffers) as a command stream, sent in chunks through the shared memory channel, while IMVU's Direct3D renderer still draws the whole view. The renderer process draws it with Diligent, with shaders reproducing IMVU's Direct3D 9 fixed-function setup, over the right half of the 3D view to compare. It skips to the newest frame when it falls behind, and logs its errors and frame times.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 05:52:15 -07:00
dhkatzandClaude Opus 5.5 dc643d271b Add a pass-through renderer plugin
t5deRenderEngine.dll implements IMVU Classic's renderer plugin interface by wrapping IMVU's own OpenGL renderer, and logs what each frame calls, to prove our declarations of the interface. Built with CMake presets for 32-bit MSVC; docs/interface.md has the findings.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 03:31:00 -07:00