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dhkatzandClaude Opus 5.5 9a7d7d2908 Add the renderer process
The renderer becomes two programs: the adapter (t5deRenderEngine.dll, 32-bit, in IMVU's process) and a 64-bit renderer process (t5de-renderer.exe) drawing with Diligent Engine, fetched with FetchContent and pinned. For now a spike: the adapter starts the renderer process for each engine and signals each frame through a shared memory channel, and the renderer process draws a box into a child window in the client's 3D view.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 05:17:03 -07:00

19 lines
399 B
C++

#pragma once
// The renderer's log: %TEMP%\t5de-renderer.log, replaced each time the client starts.
#include <format>
#include <string_view>
#include <utility>
namespace t5de::log {
void write(std::string_view line);
template <class... Args>
void info(std::format_string<Args...> format, Args&&... args)
{
write(std::format(format, std::forward<Args>(args)...));
}
} // namespace t5de::log