The renderer becomes two programs: the adapter (t5deRenderEngine.dll, 32-bit, in IMVU's process) and a 64-bit renderer process (t5de-renderer.exe) drawing with Diligent Engine, fetched with FetchContent and pinned. For now a spike: the adapter starts the renderer process for each engine and signals each frame through a shared memory channel, and the renderer process draws a box into a child window in the client's 3D view. Co-Authored-By: Claude Opus 5.5 <[email protected]>
6 lines
177 B
Modula-2
6 lines
177 B
Modula-2
; The names SceneWindow.dll's createDLLRenderer looks up, without C++ or __cdecl decoration.
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LIBRARY t5deRenderEngine
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EXPORTS
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isRenderEngineSupported
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createRenderEngine
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