Files
t5de-renderer/adapter/CMakeLists.txt
T
dhkatzandClaude Opus 5.5 065c7e9300
CI / build (push) Successful in 1m15s
Never make the client wait for drawing, or hold up its steps
The renderer process now takes each view's chunks on a thread of its own as
they come, and draws the newest frame on its main thread: the client no longer
waits for the previous frame to be drawn (on a VM, 22 of a frame's 25 ms).

The adapter records the client's steps (SceneViewer::step, by replacing its
entry in the exported IFrameListener vtable, after checking it), and the frame
pacer doesn't ask for a frame that wouldn't end before the next step is due: a
late step made the client catch up two at once, which showed as hitches. While
the renderer process covers the view, the client's renderer doesn't begin or
present frames, which could wait for the display.

The engine's stats now include the time in the client renderer's methods.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 21:30:46 -07:00

18 lines
525 B
CMake

# t5deRenderEngine.dll, the adapter: a renderer plugin for IMVU Classic (32-bit).
add_library(t5de_render_engine SHARED
engine.cpp
frame_pacer.cpp
log.cpp
pixmap.cpp
plugin.cpp
plugin.def
recorder.cpp
renderer_process.cpp
resources.cpp
scene_hooks.cpp)
set_target_properties(t5de_render_engine PROPERTIES OUTPUT_NAME t5deRenderEngine)
target_link_libraries(t5de_render_engine PRIVATE t5de::imvu t5de::protocol t5de::options)
install(TARGETS t5de_render_engine RUNTIME DESTINATION .)