Files
t5de-renderer/adapter/engine.cpp
T
dhkatzandClaude Opus 5.5 a04dba18c1 Draw particles, match the client's fog, and measure frame delay
Particles (point sprites) are drawn as instanced camera-facing squares sized like Direct3D 9's. Fog is by depth buffer value, as Direct3D 9 does with IMVU's projections. At most one frame is queued for display, frames carry the adapter's timestamp so the renderer process logs the delay to presenting, and the log's lines from several processes no longer mix.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 06:11:51 -07:00

312 lines
11 KiB
C++

#include "engine.hpp"
#include <windows.h>
#include <bit>
#include <cmath>
#include <cstring>
#include "log.hpp"
#include "resources.hpp"
namespace t5de {
using protocol::Op;
using protocol::State;
namespace {
protocol::SetTransform transform_command(const imvu::Transform& t)
{
protocol::SetTransform command{};
std::memcpy(command.m, &t.linear[0][0], sizeof(float) * 9);
command.m[9] = t.translation.x;
command.m[10] = t.translation.y;
command.m[11] = t.translation.z;
return command;
}
} // namespace
Engine::Engine(imvu::SharedPtr<imvu::PiRenderEngine> inner, std::shared_ptr<Recorder> recorder)
: inner_(std::move(inner)), recorder_(std::move(recorder))
{
}
Engine::~Engine() { log::info("engine: destroyed after {} frames", frames_); }
void Engine::setState(State state, std::uint32_t value)
{
recorder_->add(Op::SetState, protocol::SetState{state, value});
}
void Engine::resizeFrameBuffer(imvu::Vec2i size) { inner_->resizeFrameBuffer(size); }
void Engine::enable2dFrameBuffer() { inner_->enable2dFrameBuffer(); }
void Engine::clear(std::uint32_t flags, imvu::Color color)
{
inner_->clear(flags, color);
recorder_->add(Op::Clear, protocol::Clear{flags, color});
}
void Engine::setProjection(imvu::Vec2i viewport, const imvu::Mat4f& projection)
{
inner_->setProjection(viewport, projection);
protocol::SetProjection command{viewport.x, viewport.y, {}};
std::memcpy(command.m, &projection.m[0][0], sizeof(command.m));
recorder_->add(Op::SetProjection, command);
}
void Engine::setModelSpace(const imvu::Transform& model)
{
inner_->setModelSpace(model);
recorder_->add(Op::SetModel, transform_command(model));
}
void Engine::setViewSpace(const imvu::Transform& view)
{
inner_->setViewSpace(view);
recorder_->add(Op::SetView, transform_command(view));
}
void Engine::setTextures(imvu::PiRenderTexture* texture0, imvu::PiRenderTexture* texture1)
{
inner_->setTextures(inner(texture0), inner(texture1));
recorder_->add(Op::SetTextures, protocol::SetTextures{id(texture0), id(texture1)});
}
void Engine::setDepthTestingOn(bool on)
{
inner_->setDepthTestingOn(on);
setState(State::DepthTest, on);
}
void Engine::setDepthWritingOn(bool on)
{
inner_->setDepthWritingOn(on);
setState(State::DepthWrite, on);
}
void Engine::setBlendMode(imvu::RenderBlendMode mode)
{
inner_->setBlendMode(mode);
setState(State::BlendMode, static_cast<std::uint32_t>(mode));
}
void Engine::setAlphaTestingOn(bool on)
{
inner_->setAlphaTestingOn(on);
setState(State::AlphaTest, on);
}
void Engine::setAlphaTestValue(float value)
{
inner_->setAlphaTestValue(value);
setState(State::AlphaReference, static_cast<std::uint32_t>(std::lround(value * 255.0f)));
}
void Engine::setBlendingOn(bool on)
{
inner_->setBlendingOn(on);
setState(State::Blending, on);
}
void Engine::setBackFaceCullingOn(bool on)
{
inner_->setBackFaceCullingOn(on);
setState(State::Culling, on);
}
void Engine::setNormalInvertingOn(bool on)
{
inner_->setNormalInvertingOn(on);
setState(State::NormalInverting, on);
}
void Engine::setLightingOn(bool on)
{
inner_->setLightingOn(on);
setState(State::Lighting, on);
}
void Engine::setLightProperties(std::uint32_t index, const imvu::LightProperties& light)
{
inner_->setLightProperties(index, light);
protocol::SetLight command{index, light.enabled, light.diffuse,
light.type == imvu::LightType::Directional,
{light.vector.x, light.vector.y, light.vector.z}};
// IMVU's Direct3D renderer shines a directional light along -vector, along -x for a zero vector.
if (command.directional && light.vector.x == 0 && light.vector.y == 0 && light.vector.z == 0) {
command.vector[0] = 1;
}
recorder_->add(Op::SetLight, command);
}
void Engine::setFogOn(bool on)
{
inner_->setFogOn(on);
setState(State::Fog, on);
}
void Engine::setFogAttributes(float start, float end, imvu::Color color)
{
inner_->setFogAttributes(start, end, color);
recorder_->add(Op::SetFog, protocol::SetFog{start, end, color});
}
void Engine::setTextureTransformMatrixIdentity(std::uint32_t stage)
{
inner_->setTextureTransformMatrixIdentity(stage);
recorder_->add(Op::SetTextureTransform, protocol::SetTextureTransform{stage, 1, {1, 0, 0, 1, 0, 0}});
}
void Engine::setTextureTransformMatrix(std::uint32_t stage, const imvu::TextureTransform& transform)
{
inner_->setTextureTransformMatrix(stage, transform);
protocol::SetTextureTransform command{stage, 0, {}};
std::memcpy(command.m, transform.m, sizeof(command.m));
recorder_->add(Op::SetTextureTransform, command);
}
void Engine::setEnvironmentAmbient(imvu::Color color)
{
inner_->setEnvironmentAmbient(color);
setState(State::Ambient, color);
}
imvu::PiRenderTexture* Engine::newRenderTexture(const imvu::Pixmap& pixmap, std::uint32_t flags)
{
imvu::PiRenderTexture* texture = inner_->newRenderTexture(pixmap, flags);
if (texture == nullptr) {
return nullptr;
}
return new Texture(texture, recorder_, recorder_->createTexture(pixmap, flags));
}
imvu::PiInternalIndexBuffer* Engine::newIndexBuffer(std::uint32_t count, const std::uint16_t* indices)
{
imvu::PiInternalIndexBuffer* buffer = inner_->newIndexBuffer(count, indices);
if (buffer == nullptr) {
return nullptr;
}
return new IndexBuffer(buffer, recorder_,
recorder_->createBuffer(protocol::BufferKind::Index, indices, 2, 2, count));
}
imvu::PiInternalVertexBuffer* Engine::newStaticVertexBuffer(const void* data, std::uint32_t stride,
std::uint32_t elementSize, std::uint32_t elementCount)
{
imvu::PiInternalVertexBuffer* buffer = inner_->newStaticVertexBuffer(data, stride, elementSize, elementCount);
if (buffer == nullptr) {
return nullptr;
}
return new VertexBuffer(
buffer, recorder_,
recorder_->createBuffer(protocol::BufferKind::Vertex, data, stride, elementSize, elementCount));
}
imvu::PiInternalVertexBuffer* Engine::newDynamicVertexBuffer(std::uint32_t elementSize, std::uint32_t elementCount)
{
imvu::PiInternalVertexBuffer* buffer = inner_->newDynamicVertexBuffer(elementSize, elementCount);
if (buffer == nullptr) {
return nullptr;
}
return new VertexBuffer(
buffer, recorder_,
recorder_->createBuffer(protocol::BufferKind::Vertex, nullptr, 0, elementSize, elementCount));
}
imvu::SharedPtr<imvu::PiPixmapRenderTarget> Engine::newPixmapRenderTarget(imvu::Vec2i size)
{
return inner_->newPixmapRenderTarget(size);
}
imvu::SharedPtr<imvu::PiTextureRenderTarget> Engine::newTextureRenderTarget(imvu::Vec2i size)
{
return inner_->newTextureRenderTarget(size);
}
void Engine::beginRendering(imvu::PiRenderTarget* target)
{
inner_->beginRendering(target);
recorder_->add(Op::BeginFrame, protocol::BeginFrame{target != nullptr});
}
void Engine::endRendering()
{
inner_->endRendering();
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
recorder_->add(Op::EndFrame, protocol::EndFrame{static_cast<std::uint64_t>(now.QuadPart)});
recorder_->flush(true);
++frames_;
}
void Engine::drawTriangles(imvu::PiInternalIndexBuffer* indices, imvu::PiInternalVertexBuffer* positions,
imvu::PiInternalVertexBuffer* normals, imvu::PiInternalVertexBuffer* texCoords,
imvu::PiInternalVertexBuffer* colors)
{
inner_->drawTriangles(inner(indices), inner(positions), inner(normals), inner(texCoords), inner(colors));
recorder_->add(Op::DrawTriangles,
protocol::DrawTriangles{id(indices), id(positions), id(normals), id(texCoords), id(colors)});
}
void Engine::drawLine(imvu::Vec3f from, imvu::Vec3f to, imvu::Color color) { inner_->drawLine(from, to, color); }
void Engine::drawPointSprites(const imvu::PointSpriteVector& sprites)
{
inner_->drawPointSprites(sprites);
if (sprites.first == nullptr || sprites.last <= sprites.first) {
return;
}
const auto count = static_cast<std::uint32_t>(sprites.last - sprites.first);
if (std::byte* payload = recorder_->add(Op::DrawPointSprites, protocol::DrawPointSprites{count},
std::size_t{count} * sizeof(imvu::PointSprite))) {
std::memcpy(payload, sprites.first, std::size_t{count} * sizeof(imvu::PointSprite));
}
}
void Engine::drawTrianglesFromMemory(std::uint32_t vertexCount, std::uint32_t indexCount,
const std::uint16_t* indices,
const imvu::VertexAttributeArray<imvu::Vec3f>& positions,
const imvu::VertexAttributeArray<imvu::Vec3f>& normals,
const imvu::VertexAttributeArray<imvu::Vec2f>& texCoords,
const imvu::VertexAttributeArray<imvu::Color>& colors)
{
inner_->drawTrianglesFromMemory(vertexCount, indexCount, indices, positions, normals, texCoords, colors);
if (indices == nullptr || positions.data == nullptr || vertexCount == 0) {
return;
}
const bool hasNormals = normals.data != nullptr && normals.count >= vertexCount;
const bool hasTexCoords = texCoords.data != nullptr && texCoords.count >= vertexCount;
const bool hasColors = colors.data != nullptr && colors.count >= vertexCount;
const std::size_t indexBytes = protocol::padded(std::size_t{indexCount} * 2);
const std::size_t size = indexBytes + std::size_t{vertexCount} * (12 + (hasNormals ? 12 : 0) +
(hasTexCoords ? 8 : 0) + (hasColors ? 4 : 0));
std::byte* payload = recorder_->add(Op::DrawArrays,
protocol::DrawArrays{vertexCount, indexCount, hasNormals, hasTexCoords,
hasColors},
size);
if (payload == nullptr) {
return;
}
std::memcpy(payload, indices, std::size_t{indexCount} * 2);
std::byte* next = payload + indexBytes;
pack(next, positions.data, positions.stride, 12, vertexCount);
next += std::size_t{vertexCount} * 12;
if (hasNormals) {
pack(next, normals.data, normals.stride, 12, vertexCount);
next += std::size_t{vertexCount} * 12;
}
if (hasTexCoords) {
pack(next, texCoords.data, texCoords.stride, 8, vertexCount);
next += std::size_t{vertexCount} * 8;
}
if (hasColors) {
pack(next, colors.data, colors.stride, 4, vertexCount);
}
}
} // namespace t5de