While the renderer process runs, the adapter makes the client's render targets itself and the renderer process draws frames into them: texture targets are drawn with like any texture, and a pixmap target's frame is read back through the channel into its Pixmap (protocol version 4: BeginFrame names its target, CreateRenderTarget, Channel::readSize and the -read event). Frames into render targets are drawn even while the window is hidden. The client uses pixmap targets for snapshots (outfit pictures, photos), checked to look right. The render target interfaces are declared from IMVU's vtables. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -72,7 +72,9 @@ std::unique_ptr<RendererProcess> RendererProcess::start(HWND window, protocol::V
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static_cast<protocol::Channel*>(MapViewOfFile(renderer->mapping_, FILE_MAP_ALL_ACCESS, 0, 0, size));
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renderer->ready_ = CreateEventW(nullptr, FALSE, FALSE, (name + protocol::readyEventSuffix).c_str());
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renderer->consumed_ = CreateEventW(nullptr, FALSE, TRUE, (name + protocol::consumedEventSuffix).c_str());
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if (renderer->channel_ == nullptr || renderer->ready_ == nullptr || renderer->consumed_ == nullptr) {
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renderer->read_ = CreateEventW(nullptr, FALSE, FALSE, (name + protocol::readEventSuffix).c_str());
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if (renderer->channel_ == nullptr || renderer->ready_ == nullptr || renderer->consumed_ == nullptr
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|| renderer->read_ == nullptr) {
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log::info("renderer process: can't set up the channel: error {}", GetLastError());
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return nullptr;
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}
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@@ -86,7 +88,7 @@ std::unique_ptr<RendererProcess> RendererProcess::start(HWND window, protocol::V
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.chunkSize = 0,
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.chunkFlags = 0,
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.covering = 0,
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.reserved = 0};
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.readSize = 0};
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// The renderer's window goes on top of the client's 3D view, as a child window. The client's window mustn't clip
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// its children (WS_CLIPCHILDREN, which the client creates it with): the client draws a frame when its window gets
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@@ -117,7 +119,7 @@ RendererProcess::~RendererProcess()
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}
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UnmapViewOfFile(channel_);
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}
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for (HANDLE handle : {ready_, consumed_, mapping_, process_}) {
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for (HANDLE handle : {ready_, consumed_, read_, mapping_, process_}) {
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if (handle != nullptr) {
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CloseHandle(handle);
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}
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@@ -150,4 +152,20 @@ bool RendererProcess::send(std::span<const std::byte> commands, bool endsFrame)
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return true;
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}
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std::span<const std::byte> RendererProcess::readBack()
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{
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if (!alive_) {
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return {};
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}
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const HANDLE waits[] = {read_, process_};
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const DWORD result = WaitForMultipleObjects(2, waits, FALSE, consumeTimeout);
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if (result != WAIT_OBJECT_0) {
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log::info("renderer process: {} reading back a frame; giving up on it",
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result == WAIT_OBJECT_0 + 1 ? "exited" : "not responding");
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alive_ = false;
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return {};
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}
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return {data_, std::min<std::size_t>(channel_->readSize, channel_->capacity)};
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}
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} // namespace t5de
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