dhkatzandClaude Opus 5.5 6e4fe589e5
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Draw render targets in the renderer process
While the renderer process runs, the adapter makes the client's render targets
itself and the renderer process draws frames into them: texture targets are
drawn with like any texture, and a pixmap target's frame is read back through
the channel into its Pixmap (protocol version 4: BeginFrame names its target,
CreateRenderTarget, Channel::readSize and the -read event). Frames into render
targets are drawn even while the window is hidden.

The client uses pixmap targets for snapshots (outfit pictures, photos), checked
to look right. The render target interfaces are declared from IMVU's vtables.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 19:09:48 -07:00
2026-10-28 03:31:00 -07:00
2026-10-28 05:17:03 -07:00
2026-10-28 05:17:03 -07:00
2026-10-28 05:17:03 -07:00
2026-10-28 05:17:03 -07:00

t5de-renderer

A new 3D renderer for the IMVU Classic client. Part of T5DE; unofficial, not affiliated with IMVU.

Two programs (docs/architecture.md): an adapter, t5deRenderEngine.dll, which IMVU Classic loads as a renderer plugin, and a 64-bit renderer process, t5de-renderer.exe, which draws with Diligent Engine. For now the client's own Direct3D renderer still draws the scene, and the renderer process proves the setup by drawing a small box over it. docs/interface.md has what we know of IMVU's renderer interface.

Building

Needs Visual Studio Build Tools 2026 (the C++ workload) and CMake 3.28 or newer. One preset per program:

cmake --workflow --preset adapter    # build/windows-x86/adapter/Release/t5deRenderEngine.dll, and the tests
cmake --workflow --preset renderer   # build/windows-x64/renderer/Release/t5de-renderer.exe

The renderer's first configure fetches Diligent Engine (pinned in renderer/CMakeLists.txt) and builds it, which takes a while.

Trying it

Copy both programs into a T5DE client folder built with the t5de-renderer patch, which has the OpenGL setting load the adapter in place of glRenderEngine.dll, then choose OpenGL in Settings > Advanced. The adapter's log is %TEMP%\t5de-renderer.log.

S
Description
A renderer replacement for the IMVU client.
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2026-10-29 05:47:11 +00:00
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