Commit Graph
3 Commits
Author SHA1 Message Date
dhkatzandClaude Opus 5.5 83e0665681 Declare the renderer interface's data types
Transforms, matrices, colors, lights, blend modes, fog, texture transforms, vertex arrays and the engine's buffer and texture objects, worked out from IMVU's Direct3D engine. The pass-through logs the first calls' arguments read through them, to check them in the client.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 04:36:37 -07:00
dhkatzandClaude Opus 5.5 3c28a8794b Wrap IMVU's Direct3D renderer in the pass-through
IMVU's OpenGL renderer needs a real graphics driver; Direct3D also runs on Windows' basic display driver and is what most players use. The log can now be read while the client runs. Verified in rooms: every call goes through.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 04:28:26 -07:00
dhkatzandClaude Opus 5.5 dc643d271b Add a pass-through renderer plugin
t5deRenderEngine.dll implements IMVU Classic's renderer plugin interface by wrapping IMVU's own OpenGL renderer, and logs what each frame calls, to prove our declarations of the interface. Built with CMake presets for 32-bit MSVC; docs/interface.md has the findings.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 03:31:00 -07:00