IMVU's OpenGL renderer needs a real graphics driver; Direct3D also runs on Windows' basic display driver and is what most players use. The log can now be read while the client runs. Verified in rooms: every call goes through. Co-Authored-By: Claude Opus 5.5 <[email protected]>
1.1 KiB
t5de-renderer
A new 3D renderer for the IMVU Classic client, as a renderer plugin the client loads like its own OpenGL renderer. Part of T5DE; unofficial, not affiliated with IMVU.
For now it's a pass-through: it wraps IMVU's Direct3D renderer and logs what each frame draws, to prove our
declarations of IMVU's interface (docs/interface.md).
Building
Needs Visual Studio Build Tools 2026 (the C++ workload) and CMake 3.28 or newer. IMVU Classic is a 32-bit
Visual C++ program, so the plugin is built for 32-bit Windows (the windows-x86 preset):
cmake --workflow --preset release
That configures, builds build/windows-x86/Release/t5deRenderEngine.dll and runs the tests. Or step by step:
cmake --preset windows-x86, cmake --build --preset debug, ctest --preset debug.
Trying it
Copy t5deRenderEngine.dll into a T5DE client folder built with the t5de-renderer patch, which has the OpenGL
setting load it in place of glRenderEngine.dll, then choose OpenGL in Settings > Advanced. The log is
%TEMP%\t5de-renderer.log.