Files
t5de-renderer/README.md
T
dhkatzandClaude Opus 5.5 3c28a8794b Wrap IMVU's Direct3D renderer in the pass-through
IMVU's OpenGL renderer needs a real graphics driver; Direct3D also runs on Windows' basic display driver and is what most players use. The log can now be read while the client runs. Verified in rooms: every call goes through.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 04:28:26 -07:00

1.1 KiB

t5de-renderer

A new 3D renderer for the IMVU Classic client, as a renderer plugin the client loads like its own OpenGL renderer. Part of T5DE; unofficial, not affiliated with IMVU.

For now it's a pass-through: it wraps IMVU's Direct3D renderer and logs what each frame draws, to prove our declarations of IMVU's interface (docs/interface.md).

Building

Needs Visual Studio Build Tools 2026 (the C++ workload) and CMake 3.28 or newer. IMVU Classic is a 32-bit Visual C++ program, so the plugin is built for 32-bit Windows (the windows-x86 preset):

cmake --workflow --preset release

That configures, builds build/windows-x86/Release/t5deRenderEngine.dll and runs the tests. Or step by step: cmake --preset windows-x86, cmake --build --preset debug, ctest --preset debug.

Trying it

Copy t5deRenderEngine.dll into a T5DE client folder built with the t5de-renderer patch, which has the OpenGL setting load it in place of glRenderEngine.dll, then choose OpenGL in Settings > Advanced. The log is %TEMP%\t5de-renderer.log.