dhkatzandClaude Opus 5.5 2d9da249fa
CI / build (push) Failing after 0s
Draw the whole 3D view in place of the client's renderer
The full view is now the default. While the renderer process covers the whole
view (Channel::covering, set after each frame it presents), the adapter skips
the client's renderer's clears and draws, decided per frame; the client's
renderer still gets state and resources, and draws again as soon as the
renderer process stops covering the view.

The client's window no longer gets WS_CLIPCHILDREN: the client draws when its
window gets WM_PAINT, which a window entirely covered by clipped children never
gets (it fell to about one frame a second). The flip model swap chain shows
above the client's drawing anyway.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 18:14:17 -07:00
2026-10-28 18:00:24 -07:00
2026-10-28 03:31:00 -07:00
2026-10-28 05:17:03 -07:00
2026-10-28 05:17:03 -07:00
2026-10-28 05:17:03 -07:00
2026-10-28 05:17:03 -07:00

t5de-renderer

A new 3D renderer for the IMVU Classic client. Part of T5DE; unofficial, not affiliated with IMVU.

Two programs (docs/architecture.md): an adapter, t5deRenderEngine.dll, which IMVU Classic loads as a renderer plugin, and a 64-bit renderer process, t5de-renderer.exe, which draws with Diligent Engine. For now the client's own Direct3D renderer still draws the scene, and the renderer process proves the setup by drawing a small box over it. docs/interface.md has what we know of IMVU's renderer interface.

Building

Needs Visual Studio Build Tools 2026 (the C++ workload) and CMake 3.28 or newer. One preset per program:

cmake --workflow --preset adapter    # build/windows-x86/adapter/Release/t5deRenderEngine.dll, and the tests
cmake --workflow --preset renderer   # build/windows-x64/renderer/Release/t5de-renderer.exe

The renderer's first configure fetches Diligent Engine (pinned in renderer/CMakeLists.txt) and builds it, which takes a while.

Trying it

Copy both programs into a T5DE client folder built with the t5de-renderer patch, which has the OpenGL setting load the adapter in place of glRenderEngine.dll, then choose OpenGL in Settings > Advanced. The adapter's log is %TEMP%\t5de-renderer.log.

S
Description
A renderer replacement for the IMVU client.
Readme
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2026-10-29 05:47:11 +00:00
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