dhkatzandClaude Opus 5.5 8055099920
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Draw all of a client's views in one renderer process
The adapter starts one renderer process per client, with the first engine
(again if it has exited), and attaches each engine's channel to it through a
control section (protocol version 5: Control, the -attach event). The renderer
process keeps a window, swap chain and scene per channel on one Direct3D
device, takes the views' frames in turns, and closes a view when its engine
does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 19:16:01 -07:00
2026-10-28 03:31:00 -07:00
2026-10-28 05:17:03 -07:00
2026-10-28 05:17:03 -07:00
2026-10-28 05:17:03 -07:00
2026-10-28 05:17:03 -07:00

t5de-renderer

A new 3D renderer for the IMVU Classic client. Part of T5DE; unofficial, not affiliated with IMVU.

Two programs (docs/architecture.md): an adapter, t5deRenderEngine.dll, which IMVU Classic loads as a renderer plugin, and a 64-bit renderer process, t5de-renderer.exe, which draws with Diligent Engine. For now the client's own Direct3D renderer still draws the scene, and the renderer process proves the setup by drawing a small box over it. docs/interface.md has what we know of IMVU's renderer interface.

Building

Needs Visual Studio Build Tools 2026 (the C++ workload) and CMake 3.28 or newer. One preset per program:

cmake --workflow --preset adapter    # build/windows-x86/adapter/Release/t5deRenderEngine.dll, and the tests
cmake --workflow --preset renderer   # build/windows-x64/renderer/Release/t5de-renderer.exe

The renderer's first configure fetches Diligent Engine (pinned in renderer/CMakeLists.txt) and builds it, which takes a while.

Trying it

Copy both programs into a T5DE client folder built with the t5de-renderer patch, which has the OpenGL setting load the adapter in place of glRenderEngine.dll, then choose OpenGL in Settings > Advanced. The adapter's log is %TEMP%\t5de-renderer.log.

S
Description
A renderer replacement for the IMVU client.
Readme
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2026-10-29 05:47:11 +00:00
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