dhkatzandClaude Opus 5.5 c48c666309
CI / build (push) Failing after 1m47s
Build and publish the renderer in CI
Builds both programs and runs the tests on T5DE's Windows runner, and publishes
them like T5DE's own releases: pushes to main replace the nightly pre-release,
vX.Y.Z tags make release X.Y.Z.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 17:57:52 -07:00
2026-10-28 03:31:00 -07:00
2026-10-28 05:17:03 -07:00
2026-10-28 05:17:03 -07:00
2026-10-28 05:17:03 -07:00
2026-10-28 05:17:03 -07:00

t5de-renderer

A new 3D renderer for the IMVU Classic client. Part of T5DE; unofficial, not affiliated with IMVU.

Two programs (docs/architecture.md): an adapter, t5deRenderEngine.dll, which IMVU Classic loads as a renderer plugin, and a 64-bit renderer process, t5de-renderer.exe, which draws with Diligent Engine. For now the client's own Direct3D renderer still draws the scene, and the renderer process proves the setup by drawing a small box over it. docs/interface.md has what we know of IMVU's renderer interface.

Building

Needs Visual Studio Build Tools 2026 (the C++ workload) and CMake 3.28 or newer. One preset per program:

cmake --workflow --preset adapter    # build/windows-x86/adapter/Release/t5deRenderEngine.dll, and the tests
cmake --workflow --preset renderer   # build/windows-x64/renderer/Release/t5de-renderer.exe

The renderer's first configure fetches Diligent Engine (pinned in renderer/CMakeLists.txt) and builds it, which takes a while.

Trying it

Copy both programs into a T5DE client folder built with the t5de-renderer patch, which has the OpenGL setting load the adapter in place of glRenderEngine.dll, then choose OpenGL in Settings > Advanced. The adapter's log is %TEMP%\t5de-renderer.log.

S
Description
A renderer replacement for the IMVU client.
Readme
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2026-10-29 05:47:11 +00:00
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C++ 91.5%
Python 3.6%
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