Particles: Direct3D 9's size limit evidently isn't the documented 64 pixels; unclamped (up to 2048) they match the client's renderer. A compare view shows the left half's scene over the right half, both renderers side by side; %TEMP%\t5de-renderer-view.txt switches views and %TEMP%\t5de-renderer-shaders\fixed_function.hlsl replaces the shaders while the client runs. The renderer process runs from a copy, so the program can be replaced meanwhile. The adapter recognizes only the textures and buffers it made (others reach the client renderer unchanged) and logs the others and render targets. Co-Authored-By: Claude Opus 5.5 <[email protected]>
109 lines
2.7 KiB
C++
109 lines
2.7 KiB
C++
#include "resources.hpp"
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#include <mutex>
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#include <unordered_set>
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namespace t5de {
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namespace {
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// Our live resources, by address.
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struct Registry {
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std::mutex mutex;
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std::unordered_set<const void*> objects;
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};
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Registry& registry()
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{
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static Registry instance;
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return instance;
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}
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void add(const void* object)
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{
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const std::scoped_lock lock(registry().mutex);
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registry().objects.insert(object);
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}
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void remove(const void* object)
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{
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const std::scoped_lock lock(registry().mutex);
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registry().objects.erase(object);
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}
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} // namespace
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bool ours(const void* object)
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{
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if (object == nullptr) {
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return false;
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}
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const std::scoped_lock lock(registry().mutex);
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return registry().objects.contains(object);
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}
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Texture::Texture(imvu::PiRenderTexture* inner, std::shared_ptr<Recorder> recorder, std::uint32_t id)
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: inner_(inner), recorder_(std::move(recorder)), id_(id)
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{
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add(static_cast<imvu::PiRenderTexture*>(this));
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}
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Texture::~Texture()
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{
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remove(static_cast<imvu::PiRenderTexture*>(this));
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delete inner_; // through its virtual destructor: IMVU's code frees it
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recorder_->destroyTexture(id_);
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}
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imvu::Vec2i Texture::size() const { return inner_->size(); }
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void Texture::updateRegions(const imvu::Pixmap& pixmap, const imvu::CompoundRegion& regions)
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{
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inner_->updateRegions(pixmap, regions);
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recorder_->updateTexture(id_, pixmap); // all of it: the regions' layout isn't known
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}
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void Texture::update(const imvu::Pixmap& pixmap)
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{
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inner_->update(pixmap);
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recorder_->updateTexture(id_, pixmap);
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}
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imvu::Pixmap* Texture::read(imvu::Pixmap* result) const { return inner_->read(result); }
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IndexBuffer::IndexBuffer(imvu::PiInternalIndexBuffer* inner, std::shared_ptr<Recorder> recorder, std::uint32_t id)
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: inner_(inner), recorder_(std::move(recorder)), id_(id)
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{
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add(static_cast<imvu::PiInternalIndexBuffer*>(this));
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}
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IndexBuffer::~IndexBuffer()
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{
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remove(static_cast<imvu::PiInternalIndexBuffer*>(this));
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delete inner_;
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recorder_->destroyBuffer(id_);
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}
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VertexBuffer::VertexBuffer(imvu::PiInternalVertexBuffer* inner, std::shared_ptr<Recorder> recorder, std::uint32_t id)
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: inner_(inner), recorder_(std::move(recorder)), id_(id)
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{
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add(static_cast<imvu::PiInternalVertexBuffer*>(this));
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}
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VertexBuffer::~VertexBuffer()
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{
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remove(static_cast<imvu::PiInternalVertexBuffer*>(this));
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delete inner_;
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recorder_->destroyBuffer(id_);
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}
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void VertexBuffer::update(const void* data, std::uint32_t stride, std::uint32_t elementSize, std::uint32_t elementCount)
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{
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inner_->update(data, stride, elementSize, elementCount);
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recorder_->updateBuffer(id_, data, stride, elementSize, elementCount);
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}
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void VertexBuffer::unknown2() { inner_->unknown2(); }
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} // namespace t5de
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