The renderer draws the whole 3D view and snapshots, one process per client, and with the frame rate setting draws frames between the client's ticks, with avatars' animations and the camera moved on to the time between them. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -12,5 +12,5 @@ base = "5b8137f6b76209c5c6a747f536b732281d6ff61f"
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[[programs]]
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# T5DE's renderer (git.t5de.dev/t5de/t5de-renderer).
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patch = "t5de-renderer"
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url = "https://git.t5de.dev/t5de/t5de-renderer/releases/download/v0.1.0/"
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sha256 = { "t5deRenderEngine.dll" = "f96f6d0e5b862a61cb748f66c9f48ca3091fed525761e910e2d964be52ef2384", "t5de-renderer.exe" = "39ac4f87de21ad4ad2ac5425f162079d488d4b47890d9d3066ab26a41a63286a" }
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url = "https://git.t5de.dev/t5de/t5de-renderer/releases/download/v0.2.0/"
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sha256 = { "t5deRenderEngine.dll" = "6ccfaab36447f9df28d648ae9e956207249c8680b1487357873e4e75b9809751", "t5de-renderer.exe" = "8cd16ba5b57e8d14a1737d1b00e4c67a903a0b72cce70854f606ed56dc8f38a7" }
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